Isgandar Valizada's Blog

The UfcMigrate originally developed for the PLANETS project utilizes the idea of performing a migration by interactive session replaying in emulated original environments. According to this approach the format migration process is carried out by computer interaction with the graphical user interface of the applications. Their capability of exporting the loaded digital objects in a format other than […]

By Isgandar Valizada, posted in Isgandar Valizada's Blog

20th Feb 2012  4:57 PM  18199 Reads  No comments

The bwFLA project (Baden-Wuerttemberg Functional Longterm Archiving and Access) is a two-year state sponsored project with the goal of defining and providing a practical implementation of archival workflows for the rendering of digital objects (i.e. easily accessed by users) in its original environment (i.e. application). Thereby, the project focuses on supporting the user during object […]

By Isgandar Valizada, posted in Isgandar Valizada's Blog

15th Dec 2011  5:11 PM  12541 Reads  No comments

A command-line tool for invocation of UfcMigrate has been created as a result of requests at the Hackaton in Cologne. The binaries and sources can be obtained here: https://github.com/iv10/UfcClient. The repository also contains sample digital objects in the “samples” directory. The testing can be performed on our UfcMigrate service running at http://bwfla.ruf.uni-freiburg.de host. Below in […]

By Isgandar Valizada, posted in Isgandar Valizada's Blog

24th Oct 2011  10:14 AM  11422 Reads  No comments

The GRATE-R, originally developed for PLANETS, utilises the idea of performing migration by interactive session replaying in emulated original environments. According to this approach the format migration process is carried out by computer interaction with the graphical user interface of the original, format-native applications. Their capability of exporting the loaded digital objects in a format other than their initial format […]

By Isgandar Valizada, posted in Isgandar Valizada's Blog

28th Aug 2011  1:10 PM  13318 Reads  No comments

The idea of migration by emulation assumes the injection of digital objects into their native environments where they can be migrated using environment- and object native applications and the extraction of the resulting migrated objects from the corresponding environments after the process is finished. The injection/extraction requires the usage of containers (like floppy devices), which […]

By Isgandar Valizada, posted in Isgandar Valizada's Blog

4th May 2011  7:56 PM  14155 Reads  No comments